From oct 2010 my educational posts are published only on Pip
Visar inlägg med etikett presentation. Visa alla inlägg
Visar inlägg med etikett presentation. Visa alla inlägg

29 juni 2011

Games should have a guided path

I had an hour to spend today at the jury's public discussion of the Stockholm based game education programs of FutureGames. We listend to jury members from DICE (Battlefield), Teotl (The Ball), Lionhead (Fable) och Frictional Games (Amnesia)who were about to elect a winner of the final exam projects. I have not yet had the chance to play the games but the discussions aroused a few thoughts.

The first game discussed was a rhythmical batting game compared to Patapon, but the jury members could not get through it and felt there should be more instructions to it. I spontanously thought about the target group of such a game and finally the designer of the game asked the jury if they had ever played this kind of game before, and no, they had not. A game jury should probably be put together out of different gaming types to be fair I guess. No matter how great each and everyone is in their field, the mix in the jury is crucial.

The second game discussed showed this even more. Someone got disappointed by being alone in a forest while someone appreciated the well rendered pine trees as an experience all alone and yet someone else wanted to find more objects and actions to explore.

Several of the games presented lead to the discussion about whether a game should have a guided path or not. The conclusion was that you always need rewardings for your actions, some hidden and subtle progression and that every action needs to get clear response to make the game meaningful. I thought about Sims where you need to make people fall in love to get children and you need to get children to be able to make them go to school and so on. It's both rewarding and making a path of progression. (as is life)

Well finally I thought about how also fantastic but yet junior game developers tend to concentrate on the core game and forget the same thing as for example e-commerce and communities. They fail to quickly introduce the game functionalities to the user and add more by time. They don't make clear why the user should want to come back soon, or want to go on to the very end of the game. No matter how great a game idea is it is more fun if people will want to play it... a lot.

Looking forward to work with the students on this this fall.

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22 sep. 2010

Prezi still for early adopters

Now when I've run my presentation at Disruptive Code I can ventilate my thoughts from the hours I've spent with the Prezi tool.

You find and work with this web based tool online on Prezi.com since 1,5 years now. For me who is a really lousy Power Pointer, and who is working on a PC and therefore can't access Keynote, this Prezi tool was a fun option. The presentations look different, more narrative, less bullits, and more fun. Suits me.



You more or less through all the information you've got on one big sheet, more like a mind map, and then place them in the order you want to display them. The effect is as if a camera is screening from one info piece to the next. Makes you kind of sea sick, but is visually different from the power point view which offers an entirely different experience. I'm not completely convinced that it's better, but I had to try it out.

The thing that striked me the most when working with the tool is how poor it is though. There is no functionality, no options. The least you could ask for to not get dizzy yourself is 'align', different fonts or send to the very back/front, or at least 50 templates, or even better - any template shared by any user. It took me a second to learn how to build a presentation, it took me hours to create it.

Then I remembered - I'm still an early adopter, spreading the word, making the hype. The feature is visually fun, it's innovative, surprising, and for free. They can afford to release it with small bugs, and shortages. I can't upload 10 4 kb illustrations without the pres being too big, and yet I will try the tool out for the effect and alternative.

And then they can add and add and add the features that the users ask for, one by one, and live on this for a long time. If they put in all the functionality that Power Point offers, they have a chance to be the best tool for some time... until something new arrives. Then they will have to do some innovations again.

Geoffrey A.Moore 1991 - Crossing the Chasm - from early adopters to slaggers.

In fashion I go for version 1, in tech for version 2