From oct 2010 my educational posts are published only on Pip
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25 aug. 2011

The success of the GameBoy

I held a very short session in a composition of three today, filling in Björn Jeffery's talk on the Toca Boca research on bluckbusters. Here is an even shorter version of my preso:

There are lots of lessons to learn from blockbusters and I’ve been looking into the success of the Nintendo GameBoy.

I started by asking all my game savvy friends about it and they all answered short and direct in one word – Tetris.

Tetris was included in the GameBoy per default from the release in 1989. Nintendo run a long struggle for the rights with both the Russians and other parts, so the game was strategically important for them. But why were Tetris and Gameboy the perfect match when everyone else were doing cooler stuff? Tetris was and is considered a game for girls.

Other gaming consoles of different brands were all cool looking
black as something to steer a spaceship with. The Atari Lynx was released right after the GameBoy with mediocre success. They all offered the latest technology at the time, the coolest games and design - the kind of features that appeal to any hard core gamer. The target group was by that limited to primarily boys 16-30 years old, at most 10% of the population.

The Nintendo style was completely different. I’ve urged for everyone of their devices and I own them all. It's clear that they recognized a potential market much bigger than those 10%.

They made a toy that most people could possess and play. It could be carried in a pocket. It was cheap, easy to start and end and had long lasting batteries.
A tech device has wires and ports, a toy has batteries.

Long life time batteries are also important to let people bring it along to school, handle it to others and to get hooked to play for hours.

A toy has easy interaction for the inexperienced. No pre-skills demanded. It’s easy to get started. But to get that quick start you also need a fun short session game that is easy to get into.

The low price was prioritized to let everyone be able to own it. Cheaper weak processors didn't offer complex graphics and action games and Tetris was required to create the perfect match.

This Nintendo reciepy is most relevant today – keep casual games as casual as they can get for casual people.

5 juni 2011

Bad stories are making you even less successful

Reading Zappo CEO Tony Hsieh’sDelivering Happiness’ most of his philosophy sounds sound and impressive, but there are also some things that fret my mind.
Your culture is your brand

It’s what we often believe and say in this time of transparency, and I guess we who don’t run a huge organization also embrace it while those who do run an organization often seem scared and unprepared. It’s what would give power to the people. The idea is that any employee or customer can spread a negative experience to thousands of others and the effect would be disastrous.

But we are not there. Customers can repeatedly report a bad experience of a service and yet, if the pressure from friends, media or oneself is big enough, they keep coming. For how long I don’t know, but the companies who don’t put the user experience before the money are many – and they stay alive. In my mind they would probably have been far more successful if they set the values the other way around, but yet, they can be mighty as it is.

Even more evident is that it is still very hard for employees and ex employees to spread the word of a negative company culture. It just doesn’t look good to slander your employer. As an employee you look disloyal, disturbing and obstinate. As an ex employee you appear phased out, bitter and gossiping. In both situations you are probably looking for a new position and would much rather be associated with adjectives such as change forward, courageous and innovative – so you better just say something like I cannot fulfill my personal goals within this organization.

It still feels as people just don’t like to think of big successful companies as bad organizers – how could they be successful if they are not doing it right all the way? Nobody want to hear of the bad stories.

13 nov. 2010

Kenza sets the path


I'm so happy that, somewhat I almost feel pride over bloggers like Kenza show everyone that there are other ways than those already set by men. There are successful business ideas and roads to take and make that only girls believe in. The men with power or competing say it is impossible that there is any big money in not being educated and writing about unimportant stuff as fashion, fun and just being young. Important to who? Obviously it is important to lots of ignored people. 200000 SEK per month (20000 USD) just by ads is not that small money.

Internet has opened up a market where the consumer leads no matter what businessmen decide is great or not. I'm looking forward to a future where women who have gained the same power will be a part of the business analysis and will be part of a more diverse trade.

Kenza has now her name on shoes

Proof on her blog (in swedish)