From oct 2010 my educational posts are published only on Pip

25 maj 2011

How to Perforate Stones

How do you perforate stone? I want to Do It Myself and not ship it across the Atlantics!http://www.blogger.com/img/blank.gif

Find more of Jenny Hooples wonderful nature pebble jewelerys at Etsy.

24 maj 2011

Tom and Jerry no longer for kids

There is a debate in Sweden going on about gendered kids' magazines, and seriously - the girly pink magazines on one side together with moms' health range, and boyish blue magazines on the other side next to the motorings??? It is thereby obviously so that Tom and Jerry is no longer for kids but for boys and moreover Bames is clearly a girls' magazine???


Start small - make change

So today I was invited to speed coach 29 particpants from Algeria, Egypt, Palestine, Syria, Tunisia, Jordan, Lebanon and Sweden in the Young Leaders Visitors Program at Swedish Institute. It was five very intense hours where about 15 different projects were presented to me in five minutes each, expecting a ten minutes feedback. These are probably the most passionate and engaged social entrepreneurs in the world, and it was this passion more than anything else that rested to my conclusion and reflection of the day.

It striked me that it is common that those who are passionate about their cause tend to see an online application from one perspective. They build an idea on a need - to upload or create something, or to get some information for example - while there are almost always at least two perspectives, two target groups - those who upload and those who are going to enjoy the uploaded content, those who read the information and those who would like to add information. To create a full experience not leaving any of these two users disappointed you have to see the needs from both sides. What will the visitor experience when looking at the uploaded content, and how can she/he take it further? What does the visitor expect to happen when uploading her/his content?

My relation to the Internet is almost presumptuous. All of these online projects presented can be reality. Anyone who has this much passion will be able to offer it as a gift to the user and the user will engage back in return. Clearify to yourself and others what your driving forces and words of values are and stay stick to them in every little decition to mediate them to everyone around you. Most webbsites, applications and communities can not offer this personal passion. If you love your one and only user and care for him/her - she will tell her friends and you will soon be more.

Start small - make change - grow big - make big change.

Master of Recycling

I'm dreaming of a recycle app that
- points out all and the nearest Recycling stations
- lets me check in when recycling so that everyone sees how good I am
- gives me points for recycling and displays the best recycler every week/day/year
- includes a competition of the most used station to indicate the good behaviour of the entire community I live in, and preferable list all recyclers who check in at this station making our good work progress
- lets me send in photos at poorly maintained stations

I want to become the master of recycling!

8 maj 2011

Gamification a model of Pedagogy

I found this useful blog on gamification some time ago. It's Michael Wu, Scientist of Analytics who sorts the gamification concept out to us.

I realized long ago that gamification and my knowledge of Pedagogy are very close connected and with Wu's conclusion below this connection is well formed.

So why do game mechanics/dynamics have the magical power to turn boring chores into desirable activities?

1. Game dynamics use positive feedbacks (e.g. points, badges, status, progression, customization, surprises, social factors, etc.) to build up the users’ motivation.
2. They increase the perceived ability of users by making difficult jobs simpler and more manageable; either through training/practice or by lowering the activation threshold of the target behavior.
3. Game dynamics place triggers in the path of motivated users when they feel the greatest excess in their ability. That is, triggers that prompt the user for action are designed to bring about the convergence of motivation, ability, and trigger all at the same moment.


The target of gamification and pedagogy are the same, and as pedagogy only have a target and not one model, gamification is one pedagogical model.

7 maj 2011

Reciprocity

Om någon ger oss något vill vi ge något tillbaka. Då är det smart att ge något näst intill orimligt. Mottagaren kommer ge så mycket som möjligt tillbaka. Två killar som helt gratis ger 24 timmars engagerad och engagerande debatt och underhållning, får riktigt många timmars deltagande per person tillbaka. Kan man så tittar man och peppar och deltar.

24 hours

6 maj 2011

24 hours med Ronnestam och Trendspanaren

SVT är så fast i sitt TV-uppdrag. Det är lite synd när det finns så många nya förutsättningar för public service. Gratis deltagande antingen på plats eller hemifrån soffan med datorn, twitter och någon bildtjänst i molnet. Det är bara kunskapen som är hårdvaluta.

En sådan här kväll konkurrerar lätt ut TVn en fredagkväll. Jag kommunicerar med både publiken och programledarna, jag kan fråga vad jag vill, jag nämns i bild, jag ser vilka som är på plats i lokalen - fast jag är hemma i min villa i förorten själv med tre små barn.

Johan Ronnestam och Göran Adlén vågar prata om sånt de är bra på och tycker är spännande 24 timmar i sträck livesänt. Det är generöst och det ger ett självklart utrymme för fel (ingen kan vara helt felfri 24 timmar i sträck!). Då vågar vi tittare/deltagare engagera oss - lika generösa och orädda tillbaka.



Tillägg:
Efter sex timmars sömn vaknade jag följande morgon och det första jag tänkte var 'hur har de det nu?'. Sjukt fräscha, fokuserade och engagerade såg de ut med fem timmars diskussion kvar. Det gick ju inte att lämna dem mer än nödvändigt i upploppet. Någon som är så engagerad måste ju fortfarande ha mycket kvar att säga och utröna. Eventet blev en fängslande upplevelse istället för en sänd debatt.

Computer paperwork by Julien Vallée

Again this kind of paperwork interpreting digital 3D art in real life that I love - by Canadian Julien Vallée