From oct 2010 my educational posts are published only on Pip

26 juli 2011

Musing on Gamification... Motivation... Usability... Fun



John Cook refers to PopCap co-founder Jason Kapalka in GeekWire July 21

Creating a term like gamification does more harm to the business because it actually dilutes down what a game means. And, in his view, a game has one simple goal: to be fun.


On July 24 Peter Friedman suggests 'Maintainable motivation' as a new term for gamification.

The ‘science’ of maintainable motivation extends far beyond games and gamification, because it includes all aspects of persistent engagement, even when the initial intention was ‘single-action’. For instance, a sales message might be a ‘one-off’ opportunity to buy something (for instance, selling your car: ‘perfect condition, one careful owner’) but it might just as easily be sold from a dealership which will want you to only ever buy cars from them for the rest of your life.


My reflections are that
- the term Gamification feels as it is forgeting or denying that much of the knowledge of motivation powers is not deriving from games only but from sciences as pedagogy and psychology. Gamification is all about usability and goals. Previous on this >>

- the goal of gamification is to make something - anything - fun or at least without thresholds for the targetgroup, pretty much the same as a game, pretty much the same as pedagogy.

- the social games don't always have a fun core game (sow and harvest) but the game mechanics make it fun to interact, compare, invite, return, progress and even to pay pushing social or individual triggers.

- there are fun core games that get boring as game mechanics for introduction, virtual economic systems, progress and so on are bad.

- it is sometimes difficult to introduce non gaming or non social media users to the term of gamification, and easier to talk about motivations. But words such as Quests, Missions, Progress and Rewards are not foreign at all.

21 juli 2011

OMG, I chose a boyfriend in Top Girl


I've tried CrowdStars iPad app Top Girl - same graphics and shopping as in their previous facebook app It Girl, but now with focus on a boyfriend. What a sad story, and yet reckoned to be a huge success. You create your avatar from a few botoxed western Hollywood actress looking features, dress for success to find a boyfriend who will bring you all luck in the form of gifts. In my heart I hope that it is not primarily the game itself, but rather the now classic and well implemented game mechanics that make the girls get started, bring in all their friends and return.

Send your friends gifts on Facebook and maybe they will send you some back - check
Shops not available at this level, work your way up or pay to get there now - check
Return in x hours to attend your relation - check
Share every one of your steps for all your Facebook friends to see - check

But then I guess the message below is one that few girls can resist... (from Facebook Top Girl app)





11 juli 2011

Ingen nyhet att kvinnor spelar, men rosa spel är ännu ocreddiga

Expressen skriver om 'nyheten' att andelen spelande kvinnor är lika stor som andelen män - men det vet vi väl ändå nu. Stardoll och King.com har i alla fall övertygat mig för länge sen om att jag trodde rätt.

Mattias Snygg tror inte alls på principen med rosa spel.
- Det finnsspelutvecklare som med-vetet riktar sig till kvinnor och unga tjejer som målgrupp och mängder med undersökningar om vad tjejer vill ha att använda sig av, men jag tror att det enda sättet att göra riktigt bra spel på är att göra dem så som man själv vill ha dem. Likheterna är större än skillnaderna när det kommer till vad för storts spelmekanik som tilltalar män och kvinnor.


Det är däremot som alltid trist att se att 'rosa' spel alltid anses vara skit och meningslöst att utveckla alls. Hade jag trott på det hade antagligen Stardoll sett helt annorlunda ut idag.

Både vad gäller de rosa spelen och alla andra spel blir det väldigt viktigt, precis som Mattias Snygg säger - att man ska göra spel som man själv skulle vilja spela - att tjejer fattar att de ska utbilda sig till speldesigners och delta i utvecklingen av spel: Speldesigner verkar fortfarande uppfattas som en helt manligt yrke om man tittar på ansökningarna på högskoleutbildningarna - say what? För mig är det där nyheterna borde fokusera nu.

4 juli 2011

Ljuvliga Lotta Engberg



Underhållande, charmig, glad, spontan, snygg, rolig och underbar är Lotta. Och bra på att sätta ihop gäster och låtar till en massa glada människor som vill sjunga med. Hon kör Djungelboken på svenska och stjärnonas pappor på scen och alla är med.