From oct 2010 my educational posts are published only on Pip

24 maj 2011

Tom and Jerry no longer for kids

There is a debate in Sweden going on about gendered kids' magazines, and seriously - the girly pink magazines on one side together with moms' health range, and boyish blue magazines on the other side next to the motorings??? It is thereby obviously so that Tom and Jerry is no longer for kids but for boys and moreover Bames is clearly a girls' magazine???


Start small - make change

So today I was invited to speed coach 29 particpants from Algeria, Egypt, Palestine, Syria, Tunisia, Jordan, Lebanon and Sweden in the Young Leaders Visitors Program at Swedish Institute. It was five very intense hours where about 15 different projects were presented to me in five minutes each, expecting a ten minutes feedback. These are probably the most passionate and engaged social entrepreneurs in the world, and it was this passion more than anything else that rested to my conclusion and reflection of the day.

It striked me that it is common that those who are passionate about their cause tend to see an online application from one perspective. They build an idea on a need - to upload or create something, or to get some information for example - while there are almost always at least two perspectives, two target groups - those who upload and those who are going to enjoy the uploaded content, those who read the information and those who would like to add information. To create a full experience not leaving any of these two users disappointed you have to see the needs from both sides. What will the visitor experience when looking at the uploaded content, and how can she/he take it further? What does the visitor expect to happen when uploading her/his content?

My relation to the Internet is almost presumptuous. All of these online projects presented can be reality. Anyone who has this much passion will be able to offer it as a gift to the user and the user will engage back in return. Clearify to yourself and others what your driving forces and words of values are and stay stick to them in every little decition to mediate them to everyone around you. Most webbsites, applications and communities can not offer this personal passion. If you love your one and only user and care for him/her - she will tell her friends and you will soon be more.

Start small - make change - grow big - make big change.

Master of Recycling

I'm dreaming of a recycle app that
- points out all and the nearest Recycling stations
- lets me check in when recycling so that everyone sees how good I am
- gives me points for recycling and displays the best recycler every week/day/year
- includes a competition of the most used station to indicate the good behaviour of the entire community I live in, and preferable list all recyclers who check in at this station making our good work progress
- lets me send in photos at poorly maintained stations

I want to become the master of recycling!

8 maj 2011

Gamification a model of Pedagogy

I found this useful blog on gamification some time ago. It's Michael Wu, Scientist of Analytics who sorts the gamification concept out to us.

I realized long ago that gamification and my knowledge of Pedagogy are very close connected and with Wu's conclusion below this connection is well formed.

So why do game mechanics/dynamics have the magical power to turn boring chores into desirable activities?

1. Game dynamics use positive feedbacks (e.g. points, badges, status, progression, customization, surprises, social factors, etc.) to build up the users’ motivation.
2. They increase the perceived ability of users by making difficult jobs simpler and more manageable; either through training/practice or by lowering the activation threshold of the target behavior.
3. Game dynamics place triggers in the path of motivated users when they feel the greatest excess in their ability. That is, triggers that prompt the user for action are designed to bring about the convergence of motivation, ability, and trigger all at the same moment.


The target of gamification and pedagogy are the same, and as pedagogy only have a target and not one model, gamification is one pedagogical model.

7 maj 2011

Reciprocity

Om någon ger oss något vill vi ge något tillbaka. Då är det smart att ge något näst intill orimligt. Mottagaren kommer ge så mycket som möjligt tillbaka. Två killar som helt gratis ger 24 timmars engagerad och engagerande debatt och underhållning, får riktigt många timmars deltagande per person tillbaka. Kan man så tittar man och peppar och deltar.

24 hours

6 maj 2011

24 hours med Ronnestam och Trendspanaren

SVT är så fast i sitt TV-uppdrag. Det är lite synd när det finns så många nya förutsättningar för public service. Gratis deltagande antingen på plats eller hemifrån soffan med datorn, twitter och någon bildtjänst i molnet. Det är bara kunskapen som är hårdvaluta.

En sådan här kväll konkurrerar lätt ut TVn en fredagkväll. Jag kommunicerar med både publiken och programledarna, jag kan fråga vad jag vill, jag nämns i bild, jag ser vilka som är på plats i lokalen - fast jag är hemma i min villa i förorten själv med tre små barn.

Johan Ronnestam och Göran Adlén vågar prata om sånt de är bra på och tycker är spännande 24 timmar i sträck livesänt. Det är generöst och det ger ett självklart utrymme för fel (ingen kan vara helt felfri 24 timmar i sträck!). Då vågar vi tittare/deltagare engagera oss - lika generösa och orädda tillbaka.



Tillägg:
Efter sex timmars sömn vaknade jag följande morgon och det första jag tänkte var 'hur har de det nu?'. Sjukt fräscha, fokuserade och engagerade såg de ut med fem timmars diskussion kvar. Det gick ju inte att lämna dem mer än nödvändigt i upploppet. Någon som är så engagerad måste ju fortfarande ha mycket kvar att säga och utröna. Eventet blev en fängslande upplevelse istället för en sänd debatt.

Computer paperwork by Julien Vallée

Again this kind of paperwork interpreting digital 3D art in real life that I love - by Canadian Julien Vallée

17 apr. 2011

got stuck with Haunted Manor Lord of Mirrors


I got hooked this weekend by this pretty hidden object story, Haunted Manor: Lord of Mirrors. It made me realize how the game doesn't have to be hard to solve at all.

Haunted Manor is just about the same game as Drawn. It satisfy me almost only through magic and mystic illustrations while the game leads me along all the way and I just do what it tells me to do. I'm supposed to find hidden objects to achieve keys or other required objects to open up new rooms or drawers and to find new hidden objects. I get the aha-feeling again and again but it really doesn't require anything from me... and yet I like it. Or maybe therefor I like it.

I got so hooked I payed 50 kr in the middle of it to be able to continue...

13 apr. 2011

iCarly vs. Shaun the Sheep


Swedish kids younger than 7 years old are devoted to public service children’s TV-channel. There is not really any competition. The public service is the only provider of programs for children from 6 am to 8 pm in Swedish. Other Swedish channels broadcast programs for children an hour at most in the morning and one in the evening. Then there is Nickelodeon and Disney Channel dubbed to Swedish and broadcasting all day, BUT with commercial breaks and other hidden agendas.

Swedish parents choose public service for their kids, produced especially with Swedish children… and Swedish parents in mind. I do, and everyone I know do too. Overall this means programs that are for example gender neutral and diverse and that we think are suitable for kids. There is obviously a gap in the commercial alternatives and what parents want for their kids that public service fills up.

When the kids turn 7 they get the power to choose themselves, and most often they switch channel to Nickelodeon. They think of public service as fun and exciting, while Nickelodeon is considered to be more cool (though also fun and exciting). I’m not sure this tells me very much. Kids say that any program they watch is fun, no matter what the content is.

I tried at home to ask my Nickelodeon watching 7-year old girl to explain why she prefers Nickelodeon. My personal guess is that it presents cool girls and boys (not grown ups, but not kids) and their social relations. It has some sort of romance and what to come mystery about it. I cannot come to think of any specific word that would represent all this to a 7-year old girl and my test object replies – because it’s more fun. It is also self-chosen and completely free from obligations and expectations. Is it fun only maybe?

Then I try ‘What’s the most fun program on the public service channel?’. ‘Shaun the sheep’ she answers and in that battle iCarly is apparently the winner.

My 9-year old has left TV completely since about a year. It’s all the Sims, moviestarplanet.com and Stardoll to her. And to her friends. They are not interacting online yet, but they play it together either several girls by the same computer or via phone. Yet most of the hours she spends alone decorating her virtual suit or creating a movie.

With the immense and immediate popularity of iPad and iPhone amongst very young children the commercial opportunities within the edutainment business is growing fast. Finally we see high quality both fun and educational productions for kids available at very small costs. How much timespent will these alternatives steal from traditional TV for the younger children? How will the needs for and requirements on public service change with that? And the older kids, will they ever return from the computer?

4 apr. 2011

GreenGoose might change habits

I hope the GreenGoose game platform idea is as good as it sounds. It looks as simple as a merge of a set of different sort of step counters and a progression display.

I guess the easiest way to change habits would probably be to gamify them. Often you really don't want to change mentaly though it make sense in all other aspects. You tend to cheat as long as no one is watching you. Most people hate to see themselves fool themselves though and a game easily makes this more visible. Still you can cheat and this is what the counting sensors will avoid. The thing I like the most is that it seems all flexible - you set up your own tasks and goals.

Anyone with bad habits to change that can test it for me, because I haven't time enough to try it out...